|商品名稱：||Terragen Professional 4.4.44 x64 一個強大的解決方案和現實的自然環境|
- 回上一頁您可能感興趣：Terragen Professional 4.4.44 x64 一個強大的解決方案和現實的自然環境Terragen是一個強大的解決方案和現實的自然環境。從你的想像中創造整個世界，或者導入真實的世界地形數據集，並使用Terragen 4來創造最現實的視覺化。
Terragen is a powerful solution for building, rendering, and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain data sets and use Terragen to create the most realistic visualizations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganize the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
Terragen has been used for visual effects in more than 30 feature films as well as numerous major TV productions, game development, VR environments, museum exhibits, documentaries, and more. Some of the largest and most respected visual effects companies in the industry rely on Terragen for their environment workflows, including Digital Domain, Industrial Light & Magic, Weta Digital, and MPC, to name a few. Terragen’s powerful displacement and atmospherics engines have garnered a reputation for accurate, photo realistic environments featuring detailed terrains, physically-based volumetric skies, and massive populations of instanced geometry.
Here are some key features of "Terragen":
Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Import 3D objects for rendering. Export high resolution objects.
Render millions of boulders or trees using "instancing".
Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
Apply almost "infinite" fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
Volumetric clouds or fast "2.5D" clouds.
Production quality anti-aliasing and motion blur.
Node graph editor for ultimate control over shaders and textures.